Koumei wrote:Pathfinder-Core Only, is there anything a person can do that isn't super lame and boring? Even some kind of impressive charge build?
Yes. You will need the following magic items.
You know what to do.
Draco_Argentum wrote:
Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Can someone tell it to stop using its teeth please?
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Kaelik wrote:No, bad liar. Stop lying.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
hogarth wrote:Persistent Spell (+2 levels, your target has to make two saves instead of one).
Oh, wow.
Either Pathfinder has the biggest hard-on for spellcasters ever or they're so fucking stuck-up that they can't imagine anyone trying to use material from other sourcebooks except theirs.
Or maybe they just really suck at math.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
hogarth wrote:Persistent Spell (+2 levels, your target has to make two saves instead of one).
Oh, wow.
Either Pathfinder has the biggest hard-on for spellcasters ever or they're so fucking stuck-up that they can't imagine anyone trying to use material from other sourcebooks except theirs.
Or maybe they just really suck at math.
I don't know why you' say that. Forcing your targets to reroll passed saves is basically just like getting a DC bonus. No one ever casts Heightened Spells unless they are cheesing out an Illusionist, so we all acknowledge that +2 levels for +2 to saves is bullshit. A reroll is of maximum benefit if the target saves on an 11+, where it is equivalent to adding +5 to the DC. It is at its least effect when the target saves on a 2+, when it is equivalent to adding +0.95 to the save DC. The table looks like this:
Target saves on...
Equivalent DC bonus
2+
+0.95
3+
+1.8
4+
+2.55
5+
+3.2
6+
+3.75
7+
+4.2
8+
+4.55
9+
+4.8
10+
+4.95
11+
+5.0
12+
+4.95
13+
+4.8
14+
+4.55
15+
+4.2
16+
+3.75
17+
+3.2
18+
+2.55
19+
+1.8
So on the 18 different save bonus numbers that a bonus to DC could possibly make any difference, a reroll is only outperforming Heighten Spell on the fifteen most common of them. And it's only better than twice that good on the nine most common numbers. So it's only ridiculously awesome.
The one that makes my jaw drop is the Bouncing Spell one. In any circumstance where you have more than one enemy, it's basically the same thing, except it only costs one level. Meaning that it is doubly (or quintuply) outperforming Heighten Spell against the fifteen most common save bonuses. That one is fucking ridiculous.
FrankTrollman wrote:
The one that makes my jaw drop is the Bouncing Spell one. In any circumstance where you have more than one enemy, it's basically the same thing, except it only costs one level. Meaning that it is doubly (or quintuply) outperforming Heighten Spell against the fifteen most common save bonuses. That one is fucking ridiculous.
-Username17
Yup. Although for what it's worth, Bouncing Spell only works on single target spells with "Save: negates", whereas Persistent Spell works on a much broader assortment (multiple target spells and area effect spells).
Last edited by hogarth on Sat Aug 07, 2010 6:55 pm, edited 2 times in total.
There's a slight difference. Bouncing Spell can only be used on single target spells where a successful save has no effect (so no disintegrate or phantasmal killer), while Persistent Spell isn't limited by number of targets or whether it's a partial effect on a successful save.
And yes, Heighten is crap and never used, so I consider Persistent Spell to 'merely' be a good option to consider. Bouncing Spell is a certainty. Heck, I might even forgo both and instead take Craft Rod to make Metamagic Rods for them; only 3k for a Lesser Rod of Persistent Spell (and 9k for Bouncing, oddly enough)? Yes please.
EDIT: And because they think damage is where it's at, they made the metamagic feat Elemental Substitution increase the spell level by +1 for the 'honor' of having a coldball.
Last edited by virgil on Sat Aug 07, 2010 7:12 pm, edited 1 time in total.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
FrankTrollman wrote:
I don't know why you' say that. Forcing your targets to reroll passed saves is basically just like getting a DC bonus. No one ever casts Heightened Spells unless they are cheesing out an Illusionist, so we all acknowledge that +2 levels for +2 to saves is bullshit.
I know, Frank, but keep in mind we're talking about Pathfinder. I really don't think it entered into anyone's head that Heighten Spell is a worthless metamagic feat and the bonus should be higher than it is. I'm almost positive that the people who wrote Persistent Spell think that it's about on the level of Heighten Spell.
It's funny because it's just like people who go 'monks are overpowered. Pick something else, Bob, I don't allow that powergaming crap at my table. Oh, you want your cleric to be an archer, Jamie? See, guys, why can't you guys stop being a fucking munchkin and be more like Jamie? It's like only Jamie knows how to ROLEplay not ROLLplay'.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Roy: was that last picture a hammer or a penis? Once that's confirmed, I'll know what to do.
Lago PARANOIA wrote:
It's funny because it's just like people who go 'monks are overpowered. Pick something else, Bob, I don't allow that powergaming crap at my table. Oh, you want your cleric to be an archer, Jamie? See, guys, why can't you guys stop being a fucking munchkin and be more like Jamie? It's like only Jamie knows how to ROLEplay not ROLLplay'.
True story: I was once in a game where someone was told "No, you can't go Warlock/Hellfire Warlock, especially with those Con-restoring tricks." and my Natural Spell Druid was accepted off the bat.
Though that might not be the same level of insanity, and could just be the whole "The less books your character needs, the more likely to be accepted." effect.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
It's because negating the drawback of the hellfire warlock is cheesy while Natural Spell druid is Core. It's the perception of the issue that's the problem.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:
Chamomile wrote:Ant, what do we do about Psychic Robot?
yeah, it's also why the class itself says that a character without a con score or immune to con damage cannot use the abilities. My favoured way of negating the problems is by making an item that channels a major-positive dominant trait from the Plane of Positive Energy. This would constantly heal you, each round, but at the risk of "exploding" due to too much energy, thereby keeping the facade of being "fair" because you're still at very real risk of death from using your Hellfire abilities, but making them much safer to use since the chances of you actually reaching the Explosion HP threshold are slim to none, due to constantly losing hp to con damage and regular damage of combat.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
I'm an aesthetics person, so the option that makes my character the fantasy demonic equivalent of Bane is more attractive to me, but that's just me.
Last edited by Prak on Sun Aug 08, 2010 5:35 am, edited 1 time in total.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
In most cases, these benefits are gained on a level-bylevel
basis—your character gains the specified incremental
benefit each time she gains a level. Unless otherwise
noted, these benefits always stack with themselves. For
example, a human with paladin as a favored class may
choose to gain 1 point of energy resistance each time she
gains a level; choosing this benefit twice increases this
resistance bonus to 2 per level, 10 times raises it to 10 per
level, and so on.
Koumei wrote:Roy: was that last picture a hammer or a penis? Once that's confirmed, I'll know what to do.
It is a baka mallet. The implication being that something a person can do that isn't super lame and boring with the Pathfailure books is to set them on fire, and Baka Mallet anyone who complains.
Last edited by Roy on Fri Aug 13, 2010 5:11 pm, edited 1 time in total.
Draco_Argentum wrote:
Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Can someone tell it to stop using its teeth please?
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Kaelik wrote:No, bad liar. Stop lying.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.